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Showing posts from September, 2016

No Man's Pie In The Sky

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It has been 2 weeks since No Man's Sky came out, so let's look at the state of play in this particular part of the nerdspace. According to Steam, it was the top seller  before it came out, and player count topped 212,000 before it dropped to it's current 3,000 player count. I expect that type of drop on a game like Evolve or Star Wars: Battlefront, because both those games were multiplayer only, had only 10 maps, maybe, and not a lot of content to keep the player's interest. But this is No Man's Sky. It has 18 quintillion planets and procedurally generated wildlife (you can name the planets & wildlife), crafting mechanics, and a story that takes you to the center of the universe. These sound amazing. That is, until you found out that the names you give the planets and wildlife disappear after a while, the crafting mechanics are a little weird (you can feed iron to animals & you have an extremely limited inventory), and the story is dependent upon you kee