Knights of the Dinner Table Volume 2 Issue 6
Issue 6: Plays Well with Others
Luck of the Macaw – the Knights play HackBeard, the RPG
about piracy on the high seas. B.A. Felton’s failure to railroad his players
into his prepared adventure leads him to trick the Knights. Bob’s macaw
Half-Pint gets lots of words in edge-wise.
Can We Talk? – the Knights kill the only person who knows
where the end of the quest lies, but Sara beats the odds (or so she thinks).
Wherever You Go, There You Are – The Knights’ greatest enemy
is Dave’s mapping skills.
Silver Things Upon His Chest – Brian’s medals provide the
Knights with a way to boost their gaming status (and egos).
The Safety Lecture – B.A.’s lecture about player absenteeism
leads to a story about Bob and his fight with Victor “Nitro” Fergueson.
The Great Intervention – Brian’s girlfriend, Alexis Marie,
sounds too good to be true.
Carvin’ Marvin – Here we see the initial members of the
Knights. B.A. is GM (after replacing Brian), Bob, Brian and Johnny Kizinski are
players, and Dave just recently joined. His wish for a “big-ass sword” leads to
the group questing for an intelligent sword with a bad attitude.
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