Issue 6: Plays Well with Others
Luck of the Macaw – the Knights play HackBeard, the RPG about piracy on the high seas. B.A. Felton’s failure to railroad his players into his prepared adventure leads him to trick the Knights. Bob’s macaw Half-Pint gets lots of words in edge-wise.
Can We Talk? – the Knights kill the only person who knows where the end of the quest lies, but Sara beats the odds (or so she thinks).
Wherever You Go, There You Are – The Knights’ greatest enemy is Dave’s mapping skills.
Silver Things Upon His Chest – Brian’s medals provide the Knights with a way to boost their gaming status (and egos).
The Safety Lecture – B.A.’s lecture about player absenteeism leads to a story about Bob and his fight with Victor “Nitro” Fergueson.
The Great Intervention – Brian’s girlfriend, Alexis Marie, sounds too good to be true.
Carvin’ Marvin – Here we see the initial members of the Knights. B.A. is GM (after replacing Brian), Bob, Brian and Johnny Kizinski are players, and Dave just recently joined. His wish for a “big-ass sword” leads to the group questing for an intelligent sword with a bad attitude.